Engineer. Leader. Builder.
I'm a Technical Director, Gameplay with 16 years in the games industry. I started as a gameplay engineer, spent time deep in AI systems, led teams, and now I set technical direction for gameplay across large productions.
I've shipped titles at Ubisoft Montpellier, Ubisoft Paris, Ubisoft Montreal, and Respawn Entertainment: from cult Wii U horror games to open-world blockbusters to one of the biggest live-service shooters in the world.
In between games, I spent time at Aldebaran Robotics in Paris, working on NAO and Pepper. Robots taught me a lot about making things behave in ways that feel alive. Turns out that's not so different from making game characters do the same.
Outside of work, I'm building Echo from the Void, a game that's entirely mine, made at my own pace, with no roadmap and no compromises.