01
Respawn Entertainment / EA
2023 → present
Technical Director Gameplay
Apex Legends

Setting technical direction for gameplay systems on one of the world's largest live-service shooters. Leading engineering vision, cross-team alignment, and long-term technical strategy.

02
Ubisoft Montreal
2015 → 2023
Team Lead GameplayGameplay EngineerAI Engineer
Assassin's Creed Origins, Far Cry 5, Far Cry 6

Eight years across three major open-world titles. Grew from AI engineer to team lead, driving gameplay systems and leading a team of engineers through full production cycles.

03
Aldebaran Robotics
2013 → 2015
Software Engineer
NAO, Pepper

Behavioral AI for consumer humanoid robots in Paris. Designing systems that made machines feel alive. A detour that permanently shaped how I think about gameplay and character behavior.

04
Ubisoft Paris
2012 → 2013
Gameplay Engineer
Just Dance 2014

Motion detection, interface and gameplay systems for one of the best-selling dance game franchises in the world.

05
Ubisoft Montpellier
2010 → 2012
Gameplay Engineer
ZombiU

Survival horror gameplay systems for the Wii U launch title. A small team, a cult game, and where it all began.