Ferrhoe
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Home About Experience Projects Blog Contact
Experience

16 years of shipping.

01
Respawn Entertainment / EA
2023 → present
Technical Director Gameplay
Apex Legends

Setting technical direction for gameplay systems on one of the world's largest live-service shooters. Leading engineering vision, cross-team alignment, and long-term technical strategy.

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02
Ubisoft Montreal
2015 → 2023
Team Lead GameplayGameplay EngineerAI Engineer
Assassin's Creed Origins, Far Cry 5, Far Cry 6, Undisclosed Project

Eight years across three major open-world titles. Grew from AI engineer to team lead, driving gameplay systems and leading a team of engineers through full production cycles.

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03
Aldebaran Robotics
2014 → 2015
Software Engineer
NAO, Pepper

Behavioral AI for consumer humanoid robots in Paris. Designing systems that made machines feel alive. A detour that permanently shaped how I think about gameplay, character behavior and the interface between humans and machines.

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04
Ubisoft Paris
2013
Gameplay Engineer
Just Dance 2014

Motion detection, interface and gameplay systems for one of the best-selling dance game franchises in the world.

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05
Ubisoft Montpellier
2010 → 2012
Gameplay Engineer
Killer Freaks From Outer Space, ZombiU

Survival horror gameplay systems for the Wii U launch title. A small team, a cult game, and where it all began.

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