Joining Respawn as Technical Director Gameplay, was a different kind of step. Not a promotion in the traditional sense, a shift in how you operate entirely. Less hands in the code, more hands on the wheel. Fewer pull requests, more decisions that shape the direction of an entire team and product.

After years of growing into leadership at Ubisoft, this was the role that asked me to fully commit to it.

Apex Legends

Apex Legends is seven years old. Some people assume that means the hard work is done, that you’re maintaining something that already works. That couldn’t be further from the truth.

Every season demands new content. New legends, new mechanics, new events. And behind every season is a playerbase that has been here from the beginning, that remembers every change, that has opinions, expectations, and standards. They are waiting. They are watching. Delivering for them, consistently, at this scale, is one of the hardest things I’ve done in my career.

My team of 20 engineers is responsible for all of it: the gameplay systems, the legends, the battle royale loop, the events, and everything in between. The full breadth of what makes Apex feel like Apex.

What I’m proud of

I’m proud of the team. What we build, how we build it, and how we show up for each other and for the players.

But what gives me the most satisfaction is something harder to measure. When I joined, Apex was facing a decline in player numbers. That trend has reversed. I’m obviously not claiming sole credit for that, it takes an entire studio. But being part of the leadership that helped turn it around, and knowing my team’s work is part of what brought players back, means everything.

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